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M.A. CrossThe lamest way I've ever spent an afternoon
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N-body devlog #3 - Kick, Drift, KickWhy nothing in my life ever comes easy and integrating for position
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N-body devlog #2 - HIP HIP HooraySwitching frameworks from OpenGL to ROCm HIP
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N-body devlog #1The motivation, the physics, and why thousands of gravitating bodies fit the GPU programming model perfectly.